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1. Idea For Manual Ship Control - in Player Features and Ideas Discussion [original thread]
Sounds like the OP wants to play something like Freelancer. To bad the OP doesn't actually realize the amount of lag that would occur from the result for anyone outside London, This style of gameplay would likely Shaft the bulk of the players due...
- by Kristrina Belaure - at 2010.06.22 21:34:00
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2. Dust 514 - Why it will suck (if released on consoles) - in Player Features and Ideas Discussion [original thread]
Edited by: Kristrina Belaure on 05/10/2009 02:52:28 Edited by: Kristrina Belaure on 05/10/2009 02:51:11 Originally by: Zaknussem Console controllers were not made for FPS games. WTF-? thats like saying the joystick wasnt design...
- by Kristrina Belaure - at 2009.10.05 02:50:00
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3. Changes to Salvaging - in Player Features and Ideas Discussion [original thread]
The Salvage barges sound nice (and hopefully they'd need salvaging 5 :D) and id personally hope they would get a LARGE cargo bay, there are some people (like me) who loot everything to bring back to reprocess along with salvaging, i currently use ...
- by Kristrina Belaure - at 2009.10.05 01:33:00
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4. Fine Line Between Game Mechanics and Griefing - in Player Features and Ideas Discussion [original thread]
Quote: moving to a mackinaw, and decided to ice mine... entered the ice belt to canflip the ice, and to my corpmates words, blow it up once more, destroying the ore. Your corp mate was jet can mining ice... that is a worthless venture rea...
- by Kristrina Belaure - at 2009.04.27 07:55:00
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5. Ransom mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: verde bandit Edited by: verde bandit on 16/08/2008 20:29:01 Pirate 1 = P1 Pirate 2 = P2 Victim = V P1 attacks V, ransoms him, loses the lock. P2 locks him right after, pops him. Bye. You could make it that a whole cor...
- by Kristrina Belaure - at 2008.08.16 22:30:00
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6. Suggestion: Distinguish BPO and BPCS - in Player Features and Ideas Discussion [original thread]
An idea to easily distinguish between Blueprint Originals and Copys is required, this could be simple shown by coloring them differently (eg. BPOS Current Color, BPCS Green or Yellow or some color)it can get annoying when you go to haul some copys...
- by Kristrina Belaure - at 2008.06.11 10:26:00
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7. Suggestion: Distinguish BPO and BPCS - in Player Features and Ideas Discussion [original thread]
An idea to easily distinguish between Blueprint Originals and Copys is required, this could be simple shown by coloring them differently (eg. BPOS Current Color, BPCS Green or Yellow or some color)it can get annoying when you go to haul some copys...
- by Kristrina Belaure - at 2008.06.11 10:26:00
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